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Key features:
  • The core of the system is based on ScriptableObject

  • Run logic in deferred mode from any source

  • Installation and control of communications between components of logic

  • Support for shared data between components

  • Integration of logic with external code

  • Redefining visual appearance of components in the visual editor

Features:
  • Configuring component settings via the Unity3d inspector

  • Adding components by dragging a script or from a catalog that is automatically generated

  • Infinite extensibility of the component database

  • Grouping components in the logic editor

  • Inverting the input and output points from the component

  • Tracing the component's internal data in debug mode

  • Step-by-step debugging of logic with viewing transmitted data and tracking the values of shared data

  • Disabling links between components in the visual editor

  • Customize the visual appearance of the component (collapsing and unfolding, hiding the parameter area, inversion of input and output points)

  • Support for MonoBehavior methods and setting the order of their execution between components

  • Support for Coroutine, async/await, Unity3d attributes etc.

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