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What is uViLED?

 

uViLEd is a logic editor that allows you to operate components written in C # in a visual style, which makes it possible to easily control links between application subsystems and tracking the data transferred between them.

How it works?

The programmer writes a class that inherits from LogicComponent, which it then drags into the logic editor. Adding a component to the logic is similar to adding a MonoBehaviour script to a scene object. The component and logic are attached to the scene, not to the GameObject. After starting the scene, the logic controller initializes and starts all the components of all the logic that is present in it.

 

What does it give?

  • Quickly and easily disabling the various components

  • Formation of various data processing chains

  • Changing the behavior of objects through loading and execution of logic on demand

  • Visual control of data and component settings, as well as their work in debugging mode, including step-by-step execution of component code.

  • Visual control of links between application subsystems and components

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